★ Game Development History



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Game Dev History Syllabus

This syllabus is the introduction of a game development course, mostly focused on programming with Unreal Engine.

I might also use it for a 3D graphics course (specialized for game-ready models for Unreal Engine), but in a more lightweight version.

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0. Engine Fundamentals


  • Definition of a Game Engine

Key Concepts

  • Tools: Game Engine • Rendering Engine • Framework • Library • Toolkit • Middleware