How I manage the View Frustum with Goldanniaytech

A concept more important that what people might think in game development is the View Frustum and how everything relates to it. That is, An important concept is the View Frustrum. The camera

I’ve had a problem with the frustum leading to a very weird effect.

For an apartment in my game, I had a common bounding box problem. The camera was moving too fast and the bounding box was too low, meaning that I had artefacts.

For this specific case, I had to increase the bounding box, so Unreal render the modular asset a little bit before displaying it, as if it was already shown in the view frustum. It leads to a small (in this case almost nonesxistant) impact on performance, although sometimes the impact might be bigger.